Graduate in Digital Animation in December of 2020. I currently specialize in 3D Hard Surface Modeling, but am also proficient in Organic Character Modeling, Substance Painter Texturing, PBR Rendering, 3D Animation, game production in a team environment, and version control using a team repository. I am currently doing contract work with various companies.
- Concepting. Modeling, and UVing 3D Assets in Maya.
- Texturing said assets using Substance Painter.
- Assisting in 2D Asset creation.
- Working with and around engine features/limitations to optimize workflow.